Workshops at the symposium
This year we are delighted to offer attendees an opportunity to participate in one of two workshops during the afternoon. Places are limited so make sure you register your interest early on the day. If you don’t get to attend one of the workshops, there is still lots of time to engage with the exhibitors, chat to other attendees or take a stroll outside to stretch the legs!
Workshop 1: Dual-Mode Design: Exploring Learning Through Real and VR Rube Goldberg Machines
Facilitator: Hans Moolman, Munster Technological University
Engineering students don’t just learn with their heads; they also learn with their hands, tinkering, tweaking, and testing ideas in the real world. Traditionally, that kind of mechanical magic happens in physical labs. But immersive technologies are opening the door to a new era of (engineering) education – one where students can experiment boldly, fail safely, and explore creatively in virtual spaces that don’t require lab coats, cleanup time, or a budget for broken equipment. VR offers a
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Group A will build a real-world, hands-on Rube Goldberg Machine using physical materials in a physical space.
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Group B will build a virtual Rube Goldberg Machine inside a VR physics sandbox (Gadgeteer VR).
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Which medium made creativity easier?
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Which exposed engineering weaknesses faster?
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Which was more frustrating, more intuitive, or more fun?
Workshop 2: Using a theme like Space to teach any subject with XR
Facilitator: Stephen Ringler, Spacestore
Stephen is the Founder and CEO of SpaceStore, an experiential store dedicated to bringing space to everyone, everywhere, every day. As a trained aerospace engineer with over 20 years experience in the space sector, Stephen is committed to space education and public outreach and delivering space experiences to inspire a range of audiences. For more information visit Space Store – Bringing Space To Earth.