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4 Virtual Reality in Visitor Attractions: A Dark Tourism Journey

Dr Sinéad O'Leary and Dr Noëlle O'Connor

Programme: Business Studies with Travel and Tourism Management  

Module: Special Interest Tourism

Year: 2

Aim: to introduce Travel and Tourism students to VR apps that offer a different tourism journey.

Learning Outcomes linked to the VR activity:Two students standing upright with VR headsets on and holding VR controllers in their hands.

  1. Explore the context within which special interest tourism has developed and expanded.
  2. Discuss the characteristics of a diverse range of special interest tourism products.
  3. Describe tourist motivations for a variety of special interest products and services.
  4. Evaluate key issues associated with the development of special interest tourism.

Description of the VR activity:

During a one-hour introductory session, a short briefing about the research project was conducted with students, and they were asked about their knowledge of Virtual Reality – this varied within the group. This was followed by some ‘games’ to increase confidence and familiarity with the technology before a VR tour of the Anne Frank House using the The Secret Annexe VR app. This is a free app which provides a virtual walkthrough (with interactions) of the secret annexe. 

Student Reflections:

“It was very easy to get the hang of, it felt so real and I think it’s a very innovative idea.”

Lecturer’s Reflections:

“The VR experience was an excellent learning opportunity for students – it was a very practical and stimulating exercise.  To maximise engagement, it would be good the use the technology on a more regular basis to enhance familiarity and move into deeper learning opportunities e.g. students research and select alternative VR tours, etc”.